Prototypes
This is a collection of prototypes made for Bradley University's Game Design II and Prototyping Capstone classes. Each of these were worked on over the course of only a few weeks. With that in mind, I believe that they demonstrate an understanding of time management as well as collaboration and efficiency.
Midnight Museum
Tools
-C# -Visual Studio -Unity 3D -GitHub -Jira
About
Midnight Museum is a proof of concept for a game in which you must navigate in the dark using sound rather than sight. For this prototype, I worked on the outlines of the in-game objects as well as the marble-throwing mechanic.
Marble Track
Tools
-Unreal Engine -GitHub -Jira
About
Marble Track is the prototype of a sandbox and puzzle game about using the pieces available to you in order to move a marble across three different stages. I was tasked with the controls that include the movement, placement, and removal of track pieces as well as with scene transitions and the implementation of some UI.
Deep Sea Dredge
Tools
-C# -Visual Studio -Unity 3D -GitHub
About
Deep Sea Dredge is a point-and-click adventure game where you play as a scuba diver who must escape an underwater maze before they run out of oxygen. I was in charge of UI, in-game obstacles, and lighting.
Sickeningly Sweet Jam Simulator
Tools
-C# -Visual Studio -Unity 3D -GitHub
About
Sickeningly Sweet Jam Simulator is a cooking sim in which you find your ingredients and follow your recipes in order to make normal jam with nothing strange about it whatsoever. I programmed in its inventory system and cooking mechanics.
Rage Rivals
Tools
-C# -Visual Studio -Unity 3D -GitHub
About
Rage Rivals is a split-screen PvP game in which you are placed into a rage room with another player and must then attempt to destroy more objects than them in the allotted time period. I worked on the controls and scoring, and I used Unity's animator in order to implement the popups into the prototype.
Clean Getaway
Tools
-C# -Visual Studio -Unity 3D -GitHub -Jira
About
Clean Getaway is a game in which the player is on a sinking boat full of treasure. They are tasked with escaping on time while still collecting as many treasures as they can beforehand for points. I was tasked with the function and the animations of the loot boxes as well as the game's UI.
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