← Back Published on

Midwest Goodbye

Tools Used

-C#          -Visual Studio          -Unity 3D          -GitHub          -ClickUp

About

Midwest Goodbye is a game by Nonstick Studios made over the course of one summer. It is a narrative-based deck builder in which your cards act as pieces of a conversation, used throughout the five stages of your fleeting childhood that are presented to you whereas you navigate your ever-changing relationships with your relatives as well as your ever-changing self. 

For Midwest Goodbye, I worked on how dialogue functions, including how it was inserted, displayed, and progressed through, and how the social battery and relationship values are affected throughout the game. Additionally, I programmed in the visualization of the game's dialogue trees and wrote a majority of the dialogue surrounding the character of the younger cousin.

Midwest Goodbye was presented at both MDEV 2025 and The GDC Festival of Gaming in 2026. Likewise, it was displayed at the Peoria Riverfront Museum for Bradley University's FUSE showcase in April 2026. Midwest Goodbye was initially created over the course of a summer by a team of college students, most of whom were a year out from graduation, myself included. It was intended as both a passion project and an opportunity to practice self-management before our senior capstone. For this to have come as far as it has fills me with more pride than I can describe, and I couldn't be happier with the fruits of our labor.